Damage to the inferior frontal gyrus (Broca's area) can cause agrammatic aphasia wherein patients, although able to comprehend, lack the ability to form complete sentences. This inability leads to communication gaps which cause difficulties in their daily lives. The usage of assistive devices can help in mitigating these issues and enable the patients to communicate effectively. However, due to lack of large scale studies of linguistic deficits in aphasia, research on such assistive technology is relatively limited. In this work, we present two contributions that aim to re-initiate research and development in this field. Firstly, we propose a model that uses linguistic features from small scale studies on aphasia patients and generates large scale datasets of synthetic aphasic utterances from grammatically correct datasets. We show that the mean length of utterance, the noun/verb ratio, and the simple/complex sentence ratio of our synthetic datasets correspond to the reported features of aphasic speech. Further, we demonstrate how the synthetic datasets may be utilized to develop assistive devices for aphasia patients. The pre-trained T5 transformer is fine-tuned using the generated dataset to suggest 5 corrected sentences given an aphasic utterance as input. We evaluate the efficacy of the T5 model using the BLEU and cosine semantic similarity scores. Affirming results with BLEU score of 0.827/1.00 and semantic similarity of 0.904/1.00 were obtained. These results provide a strong foundation for the concept that a synthetic dataset based on small scale studies on aphasia can be used to develop effective assistive technology.
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The existing methods for video anomaly detection mostly utilize videos containing identifiable facial and appearance-based features. The use of videos with identifiable faces raises privacy concerns, especially when used in a hospital or community-based setting. Appearance-based features can also be sensitive to pixel-based noise, straining the anomaly detection methods to model the changes in the background and making it difficult to focus on the actions of humans in the foreground. Structural information in the form of skeletons describing the human motion in the videos is privacy-protecting and can overcome some of the problems posed by appearance-based features. In this paper, we present a survey of privacy-protecting deep learning anomaly detection methods using skeletons extracted from videos. We present a novel taxonomy of algorithms based on the various learning approaches. We conclude that skeleton-based approaches for anomaly detection can be a plausible privacy-protecting alternative for video anomaly detection. Lastly, we identify major open research questions and provide guidelines to address them.
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People living with dementia often exhibit behavioural and psychological symptoms of dementia that can put their and others' safety at risk. Existing video surveillance systems in long-term care facilities can be used to monitor such behaviours of risk to alert the staff to prevent potential injuries or death in some cases. However, these behaviours of risk events are heterogeneous and infrequent in comparison to normal events. Moreover, analyzing raw videos can also raise privacy concerns. In this paper, we present two novel privacy-protecting video-based anomaly detection approaches to detect behaviours of risks in people with dementia. We either extracted body pose information as skeletons and use semantic segmentation masks to replace multiple humans in the scene with their semantic boundaries. Our work differs from most existing approaches for video anomaly detection that focus on appearance-based features, which can put the privacy of a person at risk and is also susceptible to pixel-based noise, including illumination and viewing direction. We used anonymized videos of normal activities to train customized spatio-temporal convolutional autoencoders and identify behaviours of risk as anomalies. We show our results on a real-world study conducted in a dementia care unit with patients with dementia, containing approximately 21 hours of normal activities data for training and 9 hours of data containing normal and behaviours of risk events for testing. We compared our approaches with the original RGB videos and obtained an equivalent area under the receiver operating characteristic curve performance of 0.807 for the skeleton-based approach and 0.823 for the segmentation mask-based approach. This is one of the first studies to incorporate privacy for the detection of behaviours of risks in people with dementia.
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Large language models (LLMs) have been shown to be able to perform new tasks based on a few demonstrations or natural language instructions. While these capabilities have led to widespread adoption, most LLMs are developed by resource-rich organizations and are frequently kept from the public. As a step towards democratizing this powerful technology, we present BLOOM, a 176B-parameter open-access language model designed and built thanks to a collaboration of hundreds of researchers. BLOOM is a decoder-only Transformer language model that was trained on the ROOTS corpus, a dataset comprising hundreds of sources in 46 natural and 13 programming languages (59 in total). We find that BLOOM achieves competitive performance on a wide variety of benchmarks, with stronger results after undergoing multitask prompted finetuning. To facilitate future research and applications using LLMs, we publicly release our models and code under the Responsible AI License.
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培训和评估语言模型越来越多地要求构建元数据 - 多样化的策划数据收集,并具有清晰的出处。自然语言提示最近通过将现有的,有监督的数据集转换为多种新颖的预处理任务,突出了元数据策划的好处,从而改善了零击的概括。尽管将这些以数据为中心的方法转化为生物医学语言建模的通用域文本成功,但由于标记的生物医学数据集在流行的数据中心中的代表性大大不足,因此仍然具有挑战性。为了应对这一挑战,我们介绍了BigBio一个由126个以上的生物医学NLP数据集的社区库,目前涵盖12个任务类别和10多种语言。 BigBio通过对数据集及其元数据进行程序化访问来促进可再现的元数据策划,并与当前的平台兼容,以及时工程和端到端的几个/零射击语言模型评估。我们讨论了我们的任务架构协调,数据审核,贡献指南的过程,并概述了两个说明性用例:生物医学提示和大规模,多任务学习的零射门评估。 BigBio是一项持续的社区努力,可在https://github.com/bigscience-workshop/biomedical上获得。
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语言模型既展示了定量的改进,又展示了新的定性功能,随着规模的增加。尽管它们具有潜在的变革性影响,但这些新能力的特征却很差。为了为未来的研究提供信息,为破坏性的新模型能力做准备,并改善社会有害的效果,至关重要的是,我们必须了解目前和近乎未来的能力和语言模型的局限性。为了应对这一挑战,我们介绍了超越模仿游戏基准(Big Bench)。 Big Bench目前由204个任务组成,由132家机构的442位作者贡献。任务主题是多样的,从语言学,儿童发展,数学,常识性推理,生物学,物理学,社会偏见,软件开发等等。 Big-Bench专注于被认为超出当前语言模型的功能的任务。我们评估了OpenAI的GPT型号,Google内部密集变压器体系结构和大型基础上的开关稀疏变压器的行为,跨越了数百万到数十亿个参数。此外,一个人类专家评估者团队执行了所有任务,以提供强大的基准。研究结果包括:模型性能和校准都随规模改善,但绝对的术语(以及与评估者的性能相比);在模型类中的性能非常相似,尽管带有稀疏性。逐渐和预测的任务通常涉及大量知识或记忆成分,而在临界规模上表现出“突破性”行为的任务通常涉及多个步骤或组成部分或脆性指标;社交偏见通常会随着含糊不清的环境而随着规模而增加,但这可以通过提示来改善。
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在Imagenet或其他大规模数据数据上的预培训模型导致计算机愿景的主要进步,尽管伴随着与策划成本,隐私,使用权和道德问题相关的缺点。在本文中,我们首次研究了基于由图形模拟器生成的合成数据到来自非常不同的域的下游任务的培训模型的可转换性。在使用此类合成数据进行预培训时,我们发现不同任务的下游性能受到不同配置的不同配置(例如,照明,对象姿势,背景等),并且没有单尺寸适合 - 所有解决方案。因此,更好地将合成的预训练数据量身定制到特定的下游任务,以获得最佳性能。我们介绍Task2SIM,一个统一的模型将下游任务表示映射到最佳模拟参数,以为它们生成合成的预训练数据。 Task2SIM通过培训学习此映射,以查找一组“看到”任务上的最佳参数集。曾经训练过,它可以用于预测一个新颖的“看不见”任务的最佳仿真参数,而无需额外的培训。鉴于每级图像数量的预算,我们具有20个不同的下游任务的广泛实验,显示了Task2SIM的任务 - 自适应预训练数据导致明显更好的下游性能,而不是在看见和看不见的任务上的非自适应选择模拟参数。它甚至是竞争对手的真实图像的竞争力。
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Designing experiments often requires balancing between learning about the true treatment effects and earning from allocating more samples to the superior treatment. While optimal algorithms for the Multi-Armed Bandit Problem (MABP) provide allocation policies that optimally balance learning and earning, they tend to be computationally expensive. The Gittins Index (GI) is a solution to the MABP that can simultaneously attain optimality and computationally efficiency goals, and it has been recently used in experiments with Bernoulli and Gaussian rewards. For the first time, we present a modification of the GI rule that can be used in experiments with exponentially-distributed rewards. We report its performance in simulated 2- armed and 3-armed experiments. Compared to traditional non-adaptive designs, our novel GI modified design shows operating characteristics comparable in learning (e.g. statistical power) but substantially better in earning (e.g. direct benefits). This illustrates the potential that designs using a GI approach to allocate participants have to improve participant benefits, increase efficiencies, and reduce experimental costs in adaptive multi-armed experiments with exponential rewards.
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Quadruped robots are currently used in industrial robotics as mechanical aid to automate several routine tasks. However, presently, the usage of such a robot in a domestic setting is still very much a part of the research. This paper discusses the understanding and virtual simulation of such a robot capable of detecting and understanding human emotions, generating its gait, and responding via sounds and expression on a screen. To this end, we use a combination of reinforcement learning and software engineering concepts to simulate a quadruped robot that can understand emotions, navigate through various terrains and detect sound sources, and respond to emotions using audio-visual feedback. This paper aims to establish the framework of simulating a quadruped robot that is emotionally intelligent and can primarily respond to audio-visual stimuli using motor or audio response. The emotion detection from the speech was not as performant as ERANNs or Zeta Policy learning, still managing an accuracy of 63.5%. The video emotion detection system produced results that are almost at par with the state of the art, with an accuracy of 99.66%. Due to its "on-policy" learning process, the PPO algorithm was extremely rapid to learn, allowing the simulated dog to demonstrate a remarkably seamless gait across the different cadences and variations. This enabled the quadruped robot to respond to generated stimuli, allowing us to conclude that it functions as predicted and satisfies the aim of this work.
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Real-world robotic grasping can be done robustly if a complete 3D Point Cloud Data (PCD) of an object is available. However, in practice, PCDs are often incomplete when objects are viewed from few and sparse viewpoints before the grasping action, leading to the generation of wrong or inaccurate grasp poses. We propose a novel grasping strategy, named 3DSGrasp, that predicts the missing geometry from the partial PCD to produce reliable grasp poses. Our proposed PCD completion network is a Transformer-based encoder-decoder network with an Offset-Attention layer. Our network is inherently invariant to the object pose and point's permutation, which generates PCDs that are geometrically consistent and completed properly. Experiments on a wide range of partial PCD show that 3DSGrasp outperforms the best state-of-the-art method on PCD completion tasks and largely improves the grasping success rate in real-world scenarios. The code and dataset will be made available upon acceptance.
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